RePhone supports playback audio files on SD card or on built-in flash. Formats supported include WAV, MP3, AAC, etc. With this library, you can Play, Pause, Stop playback process and Adjust volume.
The playback (decoding) job is handled internally by LinkIt. Therefore, all functions are non-blocking, which means after you call playFile(), it will play the audio and immediately return to your program.
Use getStatus() to check the current status and act correspondingly. The audio status can be "playing", "play finished", "play pauseed", etc. The audio will be outputted through the earphone jack on the Linkit board.
Note that if you try to play another audio file before the previous playback is finished, the previous playback will be stopped automatically, and the new audio will be played.
Initializes the Audio module.
LAudio.begin()
N/A
N/A
#include <LAudio.h> void setup() { LAudio.begin(); LAudio.setVolume(2); LAudio.playFile(storageFlash,(char*)"sample.mp3"); } void loop() { }
Plays an audio file on SD card or flash storage.
LAudio.playFile(StorageEnum drv, char *songName) LAudio.playFile(StorageEnum drv, wchar_t* songName)
N/A
#include <LAudio.h> void setup() { LAudio.begin(); LAudio.setVolume(2); LAudio.playFile(storageFlash,(char*)"sample.mp3"); } void loop() { }
Adjusts the playback volume; range is from 0 (silent) to 6 (max).
LAudio.setVolume(unsigned char volume)
N/A
#include <LAudio.h> void setup() { LAudio.begin(); LAudio.setVolume(2); LAudio.playFile(storageFlash,(char*)"sample.mp3"); } void loop() { }
Pauses the playback. It only works when there is an active playback ongoing (by playFile()).
LAudio.pause()
N/A
N/A
#include <LAudio.h> void setup() { LAudio.begin(); LAudio.playFile(storageFlash,(char*)"sample.mp3"); LAudio.setVolume(2); delay(5000); LAudio.pause(); // play for 5secs and pause delay(5000); LAudio.resume(); // wait for another 5 secs to resume delay(5000); LAudio.stop(); // wait for another 5 secs to stop } void loop() { }
Resumes playback. It only works when the playback has been paused.
LAudio.resume()
N/A
N/A
void setup() { LAudio.begin(); LAudio.playFile(storageFlash,(char*)"sample.mp3"); LAudio.setVolume(2); delay(5000); LAudio.pause(); // play for 5secs and pause delay(5000); LAudio.resume(); // wait for another 5 secs to resume delay(5000); LAudio.stop(); // wait for another 5 secs to stop } void loop() { }
Stops playback.
LAudio.stop()
N/A
N/A
#include <LAudio.h> void setup() { LAudio.begin(); LAudio.playFile(storageFlash,(char*)"sample.mp3"); LAudio.setVolume(2); delay(5000); LAudio.pause(); // play for 5secs and pause delay(5000); LAudio.resume(); // wait for another 5 secs to resume delay(5000); LAudio.stop(); // wait for another 5 secs to stop } void loop() { }
Queries the current playback status.
LAudio.getStatus()
N/A
#include <LAudio.h> void setup() { LAudio.begin(); LAudio.setVolume(2); LAudio.playFile(storageFlash,(char*)"sample.mp3"); } void loop() { AudioStatus status; status = LAudio.getStatus(); if(AudioEndOfFile == status) // Check if playback finish and restart { LAudio.playFile(storageFlash,(char*)"sample.mp3"); } }
With this example, you can play a mp3 file. Open serial monitor to input a number to control the playing.
Command as below:
You can find the code here: File > Examples > LAudio > AudioPlayer
/* RePhone audio test Demo First you need to put a mp3 file to storage Then open the Serial monitor, input number to change the status 1 - Play 2 - Setvolume 3 - Pause 4 - Resume 5 - Stop */ #include <LAudio.h> // add your music file name here #define FILE_NAME "music.mp3" #define PLAY 1 #define SETVOLUME 2 #define PAUSE 3 #define RESUME 4 #define STOP 5 unsigned char Status_Value = STOP; int volume = 6; void changeVolume() { volume++; volume = volume>6 ? 1 : volume; } void setup() { LAudio.begin(); Serial.begin(115200); Serial.println("Play - 1"); Serial.println("Setvolume - 2"); Serial.println("Pause - 3"); Serial.println("Resume - 4"); Serial.println("Stop - 5"); Change_Status(PLAY); } char StatusFlag = 0; void loop() { unsigned char KEY_NUM; AudioStatus status; KEY_NUM = task_uart_key(); if(KEY_NUM > 0) { Change_Status(KEY_NUM); KEY_NUM = 0; } status = LAudio.getStatus(); if(StatusFlag != status) { StatusFlag = status; Serial.print("LAudio status is "); Serial.println(status); } if(status == AudioEndOfFile) { Status_Value = PLAY; Change_Status(Status_Value); } } void Change_Status(unsigned char status) { switch(status) { case 1: LAudio.playFile(storageFlash,(char*)"music.mp3"); LAudio.setVolume(volume); Serial.println("playOne"); break; case 2: LAudio.setVolume(volume); changeVolume(); Serial.print("set volume to "); Serial.println(volume); break; case 3: LAudio.pause(); Serial.println("pause"); break; case 4: LAudio.resume(); Serial.println("resume"); break; case 5: LAudio.stop(); Serial.println("stop"); break; default: break; } } unsigned int task_uart_key() { String inString = ""; unsigned int keyValue = 0; unsigned char bitCount = 0; unsigned char dataTemp1[10] = {0}; while(Serial.available() > 0) { unsigned char inChar = Serial.read(); inString += (char)inChar; dataTemp1[bitCount] = inChar - '0'; bitCount += 1; delay(10); } if(inString != "") { if(bitCount > 4) { Serial.println("Key input error."); } else { for(char i=0;i<bitCount;i++) { unsigned int dataTemp2 = 1; for(char j=0;j<(bitCount-i-1);j++)dataTemp2 *= 10; keyValue += (dataTemp1[i] * dataTemp2); } Serial.print("Key value is: "); Serial.println(keyValue); } } return keyValue; }